I have done many projects.
They fall into 2 catogories learning and personal.
In my learning projects I have done these projects with some guidence from courses, while personal is done by myself and the internet :>
These are some of the projects I have done while at my University
In this project each team member was tasked to make a game engine using C++.
We then chose which engine we would be useing to make a game.
We decided to make a 2D game using it.
It is API agnostic (APIs : OpenGL)
In this project I designed a robot controller.
The controller utilises obstacle avoidance, wandering, edge following and mapping
capabilities.
I used CoppeliaSim`s PeopleBot and Lua script for this project
In this project I designed a shader using C++.
It utilised Normal Mapping, Blinn and Model Loading.
This was then applied to a cube.
In this project I made a terrain genreator, it was made using OpenGL liberies and C++.
The terrain is created using a heightmap and uses tessellation to create a level of detail based on the distance from the camera.
I have completed the Unity Junior Programmer Pathway these are the projects that I have done in the course.
These are some projects that I have undertaken in my free time
3D platform runner
This game is played on mobile. It is a game made in Unity which teaches how to differentiate between odd numbers and even numbers
Pachinko
This game is made in unity. The goal of the game is to get a high score, which is possible by getting as many balls into a higher ranked zone which provides more points.
Cards
This is a mobile game created on Unity. It will allow multiplayer between 2 or more phones. It is a collection of card games. Currently I am makeing Cribbage.
This preoject ihas been put on pause because I dont see a comercial viability in it.
BrickBreaker
This is a mobile game created on Unity. It is the standard brick breakiing game
Idle Game ( current project)
I am makeing a idle game. theis game has alot of thing happening behind the scenes